example of hockey ball |
General player equipment
Many players wear mouth guards to protect teeth and gums from impacts from the ball or stick. Some local rules require their use.
example of mouth guard!!
Many players also wear shin guards, and again these may be required equipment in some areas. Many players wear astro gloves: a padded glove which is designed to protect hands from abrasion from contact with the ground (especially that of sand-based astro pitches), and some even protect against impact from a ball or a stick.
astro glove!! |
photo of shin guard! |
Goalkeeping equipment
The 2007 rulebook has seen major changes regarding goalkeepers. A fully equipped goalkeeper must wear a helmet, leg guards and kickers. Usually they wear extensive additional protective equipment including chest guards, padded shorts, heavily padded hand protectors, groin protectors, neck guards, arm guards, and like all players, must carry a stick. However, such a player may not cross the 23 m line, the sole exception to this being if the goalkeeper is to take a penalty stroke at the other end of the field, when the clock is stopped. The goalkeeper can also remove their helmet for this action. However, if the goalkeeper elects to wear only a helmet (and a different coloured shirt), they may cross the 23 m line if they have removed their helmet (and placed it safely off the field of play). If play returns to the circle without them having opportunity to replace the helmet, this player still has "goalkeeping privileges", that is, they are not limited to using their stick to play the ball whilst it is in the circle. The helmet must be worn whilst defending penalty corners and penalty strokes.
It is now also possible for teams to have a full eleven outfield players — and no goalkeeper at all. No player may wear a helmet or other goalkeeping equipment, nor will any player be able to play the ball other than with their stick. This may be used to offer a tactical advantage, or to allow for play to commence if no goalkeeper or kit is available.
TACTICS
The basic tactic in hockey, as in association football and many other team games, is to outnumber the opponent in a particular area of the field at a moment in time. When in possession of the ball this temporary numerical superiority can be used to pass the ball around opponents so that they cannot effect a tackle because they cannot get within playing reach of the ball and to further use this numerical advantage to gain time and create clear space for making scoring shots on the opponent's goal. When not in possession of the ball numerical superiority is used to isolate and channel an opponent in possession and 'mark out' any passing options so that an interception or a tackle may be made to gain possession. Highly skillful players can sometimes get the better of more than one opponent and retain the ball and successfully pass or shoot but this tends to use more energy than quick early passing.
Every player has a role depending on their relationship to the ball if the team communicates throughout the play of the game. There will be players on the ball (offensively-ball carriers; definsively-pressure, support players, and movement players.
The main methods by which the ball is moved around the field by players are a) passing b) pushing the ball and running with it controlled to the front or right of the body and 3)"dribbling"; where the player controls the ball with the stick and moves in various directions with it to elude opponents.
To make a pass the ball may be propelled with a pushing stroke, where the player uses their wrists to push the stick head through the ball while the stick head is in contact with it; the "flick" or "scoop", similar to the push but with an additional arm and leg and rotational actions to lift the ball off the ground; and the "hit", where a swing at ball is taken and contact with it is often made very forcefully, causing the ball to be propelled at velocities in excess of 70 mph. In order to produce a powerful hit, usually for travel over long distances or shooting at the goal, the stick is raised higher and swung with maximum power at the ball, a stroke sometimes known as a "drive".
Tackles are made by placing the stick into the path of the ball or playing the stick head or shaft directly at the ball. To increase the effectiveness of the tackle, players will often place the entire stick close to the ground horizontally, thus representing a wider barrier. To avoid the tackle, the ball carrier will either pass the ball to a teammate using any of the push, flick, or hit strokes, or attempt to maneuver or "drag" the ball around the tackle, trying to deceive the tackler.
In recent years, the penalty corner has gained importance as a goal scoring opportunity. Particularly with the technical development of the drag flick. Tactics at penalty corners to set up time for a shot with a drag flick or a hit shot at the goal involve various complex plays, including multiple passes before a deflections towards the goal is made but the most common method of shooting is the direct flick or hit at the goal.
At the highest level, hockey is a fast-moving, highly skilled sport, with players using fast moves with the stick, quick accurate passing, and hard hits, in attempts to keep possession and move the ball towards the goal. Tackling with physical contact and otherwise physically obstructing players is not permitted, Some of the tactics used resemble football (soccer), but with greater ball speed.
With the 2009 changes to the rules regarding free hits in the attacking 23m area, the common tactic of hitting the ball hard into the circle was forbidden. Although at higher levels this was considered tactically risky and low-percentage at creating scoring opportunities, it was used with some effect to 'win' penalty corners by forcing the ball onto a defender's foot or to deflect high (and dangerously) off a defender's stick. The FIH felt it was a dangerous practice that could easily lead to raised deflections and injuries in the circle, which is often crowded at a free-hit situation, and outlawed it.
FORMATION
Formations provide structure to a hockey team on the pitch. They help players understand and share the defensive and attacking responsibilities. Although higher level teams may select from a wide range of formations, teams containing inexperienced players or teams which see frequent changes to their players are likely to select from a more limited range of formations such as 4–3–3, 5–3–2 and 4–4–2. (The numbers refer to the number of players arrayed across the pitch, starting in front of the goalkeeper with the defenders, then midfield and then attack.) The 2–3–5 formation, used predominantly in Australia from relatively lowly interschool to professional interstate competitions, provides common language for many players and helps explain why "centre half" is often a name used for a player in the centre of a defence with four or five players.
Because hockey teams have one goalkeeper plus ten outfield players as does association football (soccer), there are many common formations between the two sports. See formation (football).
One important difference in modern hockey is the absence of an offside rule. This allows attackers (often a lone attacker) to play well up the pitch, stretching the opponents' defence and using the large spaces to be found there. To counter this, defences usually keep a matching number of defenders near those attackers. This can frequently lead to formations such as 1–4–4–1 which is an adaptation of 4–4–2.
When play begins, it is common for the midfield and defensive positions to take a diagonal approach. When the ball is played on the right side of the field, the defensive players on the right side move up field. Consequently, players on the left side would stay back until the ball shifts to their side of the field. This formation allows for quicker recovery in the event of a missed play.